The Starling Confeatheration
A downloadable game
The Starling Confeatheration score by gaining loyalty from your field agents. you gain these by having your opponents draw them as turncoats instead of normal cards. once they discard them, you will gain more recruits and actions. And you will score points from the loyalty they bring.
The confeatheration aims to unify groups of rebel cells and coordinate a simultanous attack. both physically on the board as by infiltrating your opponents hands.
steam worksop mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3481008700
Discord Devlog and discussion Thread:
https://discord.com/channels/476234833572397056/1367958245544820766
Art by Kyle Ferrin and M.C. Escher
Published | 8 days ago |
Status | In development |
Category | Physical game |
Author | KingLuigiNL |
Download
Download
Starling Confeatheration PnP.pdf 3.4 MB
Comments
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This looks like such a cool faction! I really want to see them in action. I like how they have two different ways of moving: in small numbers ignoring rule or in large numbers bringing cells along with them.
i love the idea of infiltrating a player's hand and clogging it up with useless cards. Very cool concept. I am a bit confused by how players deal with that - if they are infiltrated, on their card draw, they have to draw a Turncoat and lose an infiltration. But they can discard the Turncoat to draw a card at any time on their turn? So I guess the strategy is to infiltrate them multiple times to really impact their turns? Do I have that right?
yep! They get turncoats that are basically dead cards. They then have 2 choices: keep them in hand, but that means they have less acces to useless cards. Or discard them, powering up the confeatheration and letting them score more.
And yeah the dominant strategy (probably) is to focus your infiltration on one opponent. Specifically one that values cards a lot. That gives you the highest chance of them actually discarding cards.
Players of course can discard them when they have 6+ cards end of turn. But they can also discard a card on their turn to draw a new card, this is needed especially for eyrie, but factions like moles and lizards also value cards that actually have suits.
Intended is that after you draw, its no longer your turn so you cant discard turncoats that same turn to draw a card.
Targeting one faction sounds so evil. My immediate thought is lizards are so screwed, but they do (fairly often) have to discard one from their hand in evening as you say. I might have to print n play this one see how it works in practice
Opponenst are not actually negatively affected, becouse they always have the chance to discard and cycle the turncoata away to draw actual cards. The only thing this does is power up the confeatheration. If they want to hold the cards in hand to reduce the power of the confeatheration thats totally up to them.
Ofc i only had time to test these guys 3 times during the jam, and this latest iteration that i posted has not been tested at all. So things can and probably will change after i test more.
Ofc id love it if you test and come back to me with feedback! (Preferably on discord if possible)
I'll print it and let you know over on the WW Discord. The jam is so tight, impossible to test thoroughly, but i like the audacious ideas it throws up
FAQ: